BREAK A LEG

Feb. 23, 2017


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As an engineer in Apelab, one of the projects I participated in is the development of Break a Leg.

My role in this project was Tools and Gameplay Programmer and my tasks were:

1 - Program some particular parts of the gameplay (feel free to ask me more questions about that here: Contact.

2 - As Spatial Stories was being improved by us (the development department) during the development of Break A Leg I helped to adapt Spatial Stories to the needs of the artists developing new functionalities and debugging old ones.

3 - Help to optimize Spatial Stories for Unity making a scene that previously used to run at 2 FPS run to 60 FPS.

Download it on the oculus store for GearVR or Oculus Rift:

https://www.oculus.com/experiences/gear-vr/1220361218019062/

Further information: http://apelab.ch/breakaleg/

BREAK A LEG