Feb. 23, 2017
As an engineer in Apelab, one of the projects I participated in is the development of Break a Leg.
My role in this project was Tools and Gameplay Programmer and my tasks were:
1 - Program some particular parts of the gameplay (feel free to ask me more questions about that here: Contact.
2 - As Spatial Stories was being improved by us (the development department) during the development of Break A Leg I helped to adapt Spatial Stories to the needs of the artists developing new functionalities and debugging old ones.
3 - Help to optimize Spatial Stories for Unity making a scene that previously used to run at 2 FPS run to 60 FPS.
Download it on the oculus store for GearVR or Oculus Rift:
Further information: http://apelab.ch/breakaleg/